Ball and Chain

This heavy ball and chain can make for an inprovational weapon.

weapon (melee)

While attached, you are considered Slowed.

Considered an “Improvised two-handed melee weapon” or an “Improvised Large Melee”.

Hardness: 10


Damage: 1d10

Weight: 50 lb.

Group: Flail

Properties: Versatile

HP: 15

Note: Can spend Minor Action to build momentum with the Ball and Chain. Doing so adds an additional 1d8 damage and expands the crit to a 19-20 range. If the wielder misses the attack, he or she must make a Fortitude save (DC 14) or fall prone to to a loss of balance.


Ball and Chain

(In the Works) Ceantari