Golden Jingle Bell

One of the Traveler's missing bells.

Category:
jewelry
Description:

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Golden Jingle Bell ................................................... Heroic Level

Though it jingles, only you can hear its voice.

Wondrous Item

Property: You gain a +1 bonus to attack rolls with powers that have the Charm, Conjuration, Illusion, or Teleportation keyword.

Property: At the start of combat, you roll a die (based on the corresponding concordance) to determine your party’s free temporary buff for that encounter.

Power (Daily): Free Action. Trigger: You make an attack roll or skill check and dislike the result. Effect: You reroll the attack or check and must use the second result.

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Goals of the Golden Jingle Bell

  • Spread duplicity, weave illusions, and create intrigue whenever possible.
  • Disturb the mundane and disrupt routines; invoke change.
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    Roleplaying the Golden Jingle Bell

    The Golden Jingle Bell, upon being attached to the host’s article of clothing, only then it can act upon itself. With each beckon, the bell will jingle, and only the wielder can hear it. Upon picking it up the first time, the wielder feels a sense of understanding – that their answer was heard by The Traveler. When excited, the Golden Jingle Bell will jingle in abundance as if rustled by a strong wind. The same can be said for when it is upset or displeased.

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    Concordance Table

    Until its wielder attaches the bell to their clothing, the artifact has no concordance and the wielder doesn’t gain any of its properties or powers.

    Starting Score .................................................................................................... 5

    Owner gains a level ............................................................................................. +1d10

    Owner is unaligned ................................................................................................ +2

    Travel someplace new for the bell (maximum 1/day).........................................................+1

    Owner and party has prayed to The Traveler (maximum 1/person, up to 5/day) ....................... +1

    Owner has succeeded in Diplomacy, Intimidate, or Bluff .................................................... +1

    Owner flees from combat ......................................................................................... -2

    Travel someplace the bell has been (maximum 1/day) ........................................................ -1

    Owner has failed in Diplomacy, Intimidate, or Bluff .......................................................... -1

    Owner disregards the bell’s desires .............................................................................. -1


    Pleased (16-20)

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    Description/Powers/Properties

    Property: This die is now a 1d8.

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    Satisfied (12-15)

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    Description/Powers/Properties

    Property: This die is now a 1d6.

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    Normal (5-11)

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    As an avatar of The Traveler, it complies to your prayer.

    Property: The die starts as a 1d4.

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    Unsatisfied (1-4)

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    Description/Powers/Properties

    Special: When starting combat, roll a different 1d4. This die determines which perk will become a negative effect. Then roll the normal 1d4 to determine the option granted.

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    Angered (0 or lower)

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    Description/Powers/Properties

    Special: All the perks become negatives.

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    Moving On

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    Description

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    See Golden Jingle Bell Perks for further details.

    Bio:

    You have found one of The Traveler’s many golden jingle bells. It has either fallen off The Traveler’s attire when paying a visit, or… as we all know, The Traveler has left a token for you to find.

    Golden Jingle Bell

    (In the Works) Ceantari